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    <title>F29 Retaliator</title>
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        <h2>F29 Retaliator</h2>
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            <table class="gameInfo">                <tbody>
                        <tr>
                            <th scope="row">name</th>
                            <td>F29 Retaliator</td>
                        </tr>
                        <tr>
                            <th scope="row">YEAR</th>
                            <td>1990
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">PLATFORM</th>
                            <td>DOS
                            </td>
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                        <tr>
                            <th scope="row">RELEASED_IN</th>
                            <td>France, Germany, United Kingdom, United States (1990)
                            </td>
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                        <tr>
                            <th scope="row">GENRE</th>
                            <td>Simulation
                            </td>
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                            <th scope="row">PUBLISHER</th>
                            <td>Hit Squad, The
                            </td>
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                            <th scope="row">DEVELOPER</th>
                            <td>Digital Image Design Ltd.
                            </td>
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                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>Digital Image Design Ltd.
                            </td>
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        投票得分：91
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            <h3>Description of F29 Retaliator</h3>
            <div class="gameDescription dscr">
                <p>It seem like only yesterday that DiD gave us <em>EF2000</em>, <em>F-22 ADV</em> and <em>TAW</em>. However, their roots date back to 1991, when DiD released <em>F-29 Retaliator</em>, one of the first attempts to model the F-22 and X-29 fighters.</p>

<p>Like most game released during the height of the Cold War, the aircraft model is based on speculation. The F-22, never seen at that time, was modeled like the artists' impressions on books about (then) future fighters. The F-29 looks more realistic, because the X-29, a technological demonstrator on which it is based, is widely known at that time. The game takes you to 4 theaters of operations: Nevada,  Europe, Pacific and the Middle East. You have a fixed number of missions to choose from from each theater. You fly air-to-air and air-to-ground missions in these fairly interesting (and challenging) scenarios.</p>

<p>Graphically, <em>Retaliator</em> was advanced for its time. It clearly showed the looks we will see in its sequel, <a href="/game/tfx-20w">TFX</a>, with excellent graphics that depict cities, bridges, and even moving vehicles. The flight modeling is simple. The array of weaponry is quite bewildering, including the speculative AIM-9X backward-firing Sidewinder. My biggest complaint for this game is the ridiculously small play area. The size of the map is perhaps comparable to the one in <em>Falcon 1.0</em>. In light of the super-cruise capable F-22, the size of the map quickly feels cramped.</p>

<p>This is especially true because even <em>F-19 Fighter</em>, released 2 years before, already give us the whole Central Europe as our playground. Still, <em>Retaliator</em> is one of the better action-sim game for its time. This game delivered what its designer  wanted to do: fast-paced, hi-tech action. Good enough to pick up when you feel nostalgic for the good old days of gaming during the Cold War.</p>

<p><span class="revhotud">Review By HOTUD</span></p>            </div>
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            <h3>Captures and Snapshots</h3>
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